Wilson Hall is a certified Science, Technology, Engineering, Arts and Math (STEAM) school by the South Carolina Independent School Association (SCISA). To earn the certification, the school met SCISA STEAM standards that include having an inquiry-based learning environment for students that encourages problem-solving, students working independently and collaboratively, and students demonstrating creative and critical thinking.
Other STEAM standards include students using technology resources to conduct research, learning through performance-based assessments, and students demonstrating oral and verbal communication skills to express and elaborate their conclusions. Students in each class, from three-year-old preschool through twelfth grade and across all academic disciplines, participate in STEAM activities.
Students deliver their Individual Multimedia Presentation for the College Board, a requirement for their Advanced Placement Seminar class. To complement the presentations, students submitted a 2,000 word Individual Written Argument.
Freshmen in the Honors English I class completed Poetry March Madness, a daily in depth analysis of 32 poems. The winning poem was “Abandoned Farmhouse” by Ted Kooser.
Students in one of the robotics classes conduct a BattleBot competition with the robots they made from wooden kits. After evaluating the strengths and weaknesses of their creations, they will design and create another robot with one of the 16 3D printers available to students.
While studying potential and kinetic energy in their Advanced Placement Physics class, seniors demonstrate their knowledge of tension, torsion and gravity to launch a plastic Easter egg with rubber band catapults they created. The students were competing against one another with the velocity, distance and accuracy of their launches.
After studying Newton's Law of Cooling, students in the Advanced Placement Calculus class enjoy coffee and hot chocolate.
After completing optimization using derivatives, Calculus Honors students constructed an open top box using a given rectangle to determine which box dimensions would maximize the number of Starburst candies it could hold.
R is for rainbow as three-year-old preschool students had some STEAM fun with rainbow activities. They counted the colors of a rainbow, sang songs about rainbows, put colors in order, read books, practiced their writing, and did science experiments about rainbows.
As a STEAM project, second graders were instructed to use their engineering skills to make a free-standing structure with only eight paper hearts and glue.
Students in the four-year-old preschool conduct a STEAM experiment by using candy Valentine conversation hearts. Using four liquids (water, vinegar, hand sanitizer & seltzer), they dropped one heart in each liquid to determine if it would float. On a handout, students glued a paper heart to represent how the candy reacted, either sinking or floating.
In their computer science classes, lower school students designed Christmas cookies on Google Jamboard, a digital interactive whiteboard. The students then recreated their designs on real sugar cookies
As a STEAM project, second graders read the book Balloons on Broadway by Melissa Sweet and then created their own balloons for the Macy’s Thanksgiving Parade, with some posing in front of a green screen of Times Square in New York City. The goal was to find a way to keep the balloon upright without using helium.
As a STEAM activity, three-year-old preschool students plant pumpkin seeds as part of their science instruction while learning about the life cycle of a pumpkin.